Systems
Mechanics
The loop, combat, loot, the skill tree, the Rig, the Vault, the companion.
Core Loop
Fight through LOGOS's shattered mind, loot what you rip out, trade it in the Nexus, and grow — forever.
Combat
Auto-fire your weapon, activate one equipped ability, and dodge — position is the only skill that keeps you alive.
Loot and Items
A tiered loot ladder from disposable Cached gear to the server-wide Pristine Weights drop — every item forces a keep-vs-sell-vs-crush decision.
Progression
A per-run skill tree you lose on death, a permanent account layer that never sunsets, and a hard ~1.8× power cap where skill decides the rest.
The Rig
Your personal salvaged server-rack base — vault, workbench, idle Token miner, and collection log. It survives death and grows forever, but it can only be fed by diving.
The Vault
Account storage inside the Rig that survives permadeath — the safe half of the bank-or-push decision every diver faces.
Companion
A support pet every Seeker has — it heals, scouts, and magnets loot, but never fights. Account-bound and permanent; death cannot take it.
Crafting
Crush surplus gear into Compute Scrap, mix in server parts from across the biome ladder, and upgrade items one rarity band at the Workbench.