What the Rig Is
The Rig is your personal base: a salvaged server rack you build up from recovered computer hardware, reached through a door off the shared Nexus. Visually and thematically it shares the data-cathedral language of LOGOS itself — racks, cooling fans, server lights, patch cables — a small-rig echo of the god-sized machine you dive into.
It is also the machine you jack in from. The Dive-Gate runs on your Rig. The lore reason you can survive projecting into LOGOS’s mind is that your hardware is already tuned to its frequency.
WANDA — blunt, tough-but-loving, the great-aunt figure in the Nexus — keeps the Rig and runs the workbench.
The Rig is not a second game. It is a spend-and-convert surface: a few decisions per visit, then you dive.
The Four Surfaces
The Vault
Account storage that survives permadeath. Items you move to the vault before recalling are safe from death. Items you carry into the dive are not.
The vault has bounded slots. Additional tabs are purchased with Tokens — a meaningful sink, never monetized for cash. All characters on your account share the same vault: a dead character’s contributions stay, because the vault belongs to the account, not the character.
The Workbench
The crafting bench where you convert surplus loot into upgrades.
Crush any item into Compute Scrap — the universal intermediate resource. Crushing is the main way loot leaves the economy (the item-sink that keeps inflation in check).
Upgrade an item one rarity band by spending Compute Scrap plus a mix of server parts drawn from across the three biome-depth tiers. Recipes require parts from at least two different tiers, so every biome’s drops stay relevant to every upgrade path.
The 10 server parts by biome tier:
| Tier | Biomes | Parts |
|---|---|---|
| T1 — basic | Static Sea, Reverie | Copper Wire, Cooling Fans, Thermal Paste, RAM Stick |
| T2 — advanced | Recursive Wilds | PSU, Motherboard, Storage Drive, CPU / Cores |
| T3 — exotic | Delirium, Kernel, bosses | GPU, Quantum Core |
OPEN: “Quantum Core” is the proposed name for the deep-exotic part; Jay has not confirmed (alternates: Tensor Core, Neural Die).
Parts serve a shared pool: the same hardware upgrades gear on the Workbench AND upgrades the Rig’s own tiers. Every part always has a use; the Auction House for parts stays liquid across all biome depths.
The Workbench also hosts the skill-tree respec station — free re-arrangement of your current run’s picks (the Shards themselves still die with the character).
The Idle Generator
The Rig is a literal mining rig. Feed it Compute Scrap and spare parts and it mines passive Tokens while you are offline or away.
This is capped — hard. The accrual ceiling is roughly 8 hours of offline time (upgradeable via a logistics tier). A single focused dive out-earns a full day of idle mining by a wide margin. The idle generator is a generous floor and a stingy ceiling: always something slowly accumulating, never a reason to stop diving.
The generator mints Tokens only — currency, never items, never stats. Skill over gear is never threatened. OPEN: exact mining rate, the 8-hour cap, and the upgrade curve are sim/playtest-tunable values not yet finalized.
Sub-routines — reclaimed AI drones you assign to the Rig — raise the mining rate by a small, bounded amount. A handful of collectible workers, a couple of minutes of assignment decisions, then back to the dive. OPEN: sub-routine names and flavor (AI-themed “bees” concept; Jay’s taste pick).
The Rig cannot feed itself. Server parts and Compute Scrap from good loot only drop in dives. This structural rule — dive-only inputs, dive-consumed outputs — is what keeps the Rig from ever replacing the active game.
The Collection Log
A checklist of every item species, enemy, biome variant, and rare form you have ever recovered. Shinies are a separate checkmark, doubling the completionist surface.
The “next missing entry” in the log always points at a specific dive target — the collection log manufactures dive goals without manufacturing power. Rewards are cosmetic only: borders, titles, a Nexus display. OPEN: the exact cosmetic reward set.
The Flywheel
Dive drops server parts + Compute Scrap + good gear
→ crush surplus gear → more Compute Scrap
→ upgrade gear at the Workbench (needs mixed parts)
→ feed Rig generator → slow Tokens
→ buy items on the Auction House to fill gaps
→ dive with better gear
The Rig is structurally downstream of the dive on inputs and upstream of it on outputs. It is not a second path to power — it is the workbench between dives.