← Mechanics

Systems

Crafting

Crush surplus gear into Compute Scrap, mix in server parts from across the biome ladder, and upgrade items one rarity band at the Workbench.

How Crafting Works

Crafting in Godmaw is not a separate profession or minigame. It is a conversion loop at the Workbench inside your Rig, run by WANDA. Three operations define the system.

Crush

Any item can be crushed into Compute Scrap — the universal intermediate resource. The amount of Scrap returned scales with the item’s rarity: a Cached-tier piece yields very little; a Monosemantic or Winning Ticket piece yields substantially more.

Crushing is the economy’s main item-sink. It removes gear from circulation. Without crushing, items would accumulate without bound and devalue the market. Every drop you choose not to sell or equip is a choice about whether to feed the economy (sell on the Auction House) or feed the crafting loop (crush for Scrap).

Compute Scrap is also the resource that:

  • Levels your Companion’s abilities
  • Feeds the Rig’s idle generator to produce passive Tokens
  • Trades freely on the Auction House

One shared resource across three major sinks. Simplicity scales.

Upgrade

Spend Compute Scrap plus a mix of server parts to upgrade one item by one rarity band — for example, from Coherent to Monosemantic — and reroll its modifiers within the same bounded ranges.

The key constraint is the mixed recipe requirement: every upgrade recipe needs parts from at least two of the three biome-depth tiers. A mid-tier upgrade might want Compute Scrap, a RAM Stick (T1/outer), and a Motherboard (T2/mid). A top-tier upgrade adds GPU or Quantum Core (T3/deep).

This design ensures no biome tier becomes irrelevant. You cannot skip the outer biomes and still craft mid-tier upgrades without the outer-biome parts, and you cannot craft apex-tier gear without parts from the deep biomes. The crafting economy reinforces the rim-to-center anti-skip loop.

OPEN: exact recipes and part quantities are not yet finalized; they are sim/playtest-tuned values.

The Apex Craft Path

Pristine Weights items (the apex rarity tier) can drop directly as a rare world event with a server-wide announcement. They can also be crafted by consuming lower-rarity items plus exotic deep-tier parts — GPU and Quantum Core drops from the Delirium and Kernel biomes and bosses.

The craft path is the reliable route to the apex. The direct drop is the lightning-strike route. Both exist: the craft path is an economy sink that drains accumulated materials; the drop keeps the server-wide pop-up meaningful and rare. OPEN: the ratio of apex-craft-gated vs. apex-drop-possible is a balance decision not yet finalized.

The Server Parts Roster

Ten distinct hardware types, organized into three tiers by biome depth. Mixed recipes pull from across these:

T1 — basic (outer biomes: Static Sea, Reverie) Copper Wire · Cooling Fans · Thermal Paste · RAM Stick

T2 — advanced (mid biome: Recursive Wilds) PSU · Motherboard · Storage Drive · CPU / Cores

T3 — exotic (deep biomes: Delirium, Kernel, and boss drops) GPU · Quantum Core

OPEN: “Quantum Core” is a proposed name for the T3 exotic; alternates include Tensor Core and Neural Die. Jay has not confirmed the final name.

All ten parts are tradeable on the Auction House. The shared materials pool — the same parts that upgrade gear also upgrade the Rig’s own tiers — means every part type always has a buyer and the market stays liquid across the full biome depth range.

What Crafting Does Not Do

Crafting cannot exceed the stat ceiling. An item upgraded to Pristine Weights still obeys the equip-time stat-max clamp. Crafting buys you better rolls and a higher rarity band; it does not buy you past the ~1.8× power cap. The ceiling is structural and cannot be crafted around.

Crafting also cannot produce Companions, skill-tree points, or class masteries. Those systems have their own earn paths and are deliberately not reachable through the crafting loop.